Networking¶
Client-server connection is represented by a UA_Connection structure. In order to allow for different operating systems and connection types. For this, UA_Connection stores a pointer to user-defined data and function-pointers to interact with the underlying networking implementation.
An example networklayer for TCP communication is contained in the plugins folder. The networklayer forwards messages with UA_Connection structures to the main open62541 library. The library can then return messages vie TCP without being aware of the underlying transport technology.
Connection Config¶
typedef struct {
UA_UInt32 protocolVersion;
UA_UInt32 sendBufferSize;
UA_UInt32 recvBufferSize;
UA_UInt32 maxMessageSize;
UA_UInt32 maxChunkCount;
} UA_ConnectionConfig;
extern const UA_ConnectionConfig UA_ConnectionConfig_standard;
Connection Structure¶
typedef enum {
UA_CONNECTION_OPENING, /* The socket is open, but the HEL/ACK handshake
is not done */
UA_CONNECTION_ESTABLISHED, /* The socket is open and the connection
configured */
UA_CONNECTION_CLOSED, /* The socket has been closed and the connection
will be deleted */
} UA_ConnectionState;
/* Forward declarations */
struct UA_Connection;
typedef struct UA_Connection UA_Connection;
struct UA_SecureChannel;
typedef struct UA_SecureChannel UA_SecureChannel;
struct UA_Connection {
UA_ConnectionState state;
UA_ConnectionConfig localConf;
UA_ConnectionConfig remoteConf;
UA_SecureChannel *channel; /* The securechannel that is attached to
this connection */
UA_Int32 sockfd; /* Most connectivity solutions run on
sockets. Having the socket id here
simplifies the design. */
void *handle; /* A pointer to internal data */
UA_ByteString incompleteMessage; /* A half-received message (TCP is a
streaming protocol) is stored here */
/* Get a buffer for sending */
UA_StatusCode (*getSendBuffer)(UA_Connection *connection, size_t length,
UA_ByteString *buf);
/* Release the send buffer manually */
void (*releaseSendBuffer)(UA_Connection *connection, UA_ByteString *buf);
/* Sends a message over the connection. The message buffer is always freed,
* even if sending fails.
*
* @param connection The connection
* @param buf The message buffer
* @return Returns an error code or UA_STATUSCODE_GOOD. */
UA_StatusCode (*send)(UA_Connection *connection, UA_ByteString *buf);
/* Receive a message from the remote connection
*
* @param connection The connection
* @param response The response string. It is allocated by the connection
* and needs to be freed with connection->releaseBuffer
* @param timeout Timeout of the recv operation in milliseconds
* @return Returns UA_STATUSCODE_BADCOMMUNICATIONERROR if the recv operation
* can be repeated, UA_STATUSCODE_GOOD if it succeeded and
* UA_STATUSCODE_BADCONNECTIONCLOSED if the connection was
* closed. */
UA_StatusCode (*recv)(UA_Connection *connection, UA_ByteString *response,
UA_UInt32 timeout);
/* Release the buffer of a received message */
void (*releaseRecvBuffer)(UA_Connection *connection, UA_ByteString *buf);
/* Close the connection */
void (*close)(UA_Connection *connection);
};
void UA_Connection_deleteMembers(UA_Connection *connection);
EndpointURL Helper¶
/* Split the given endpoint url into hostname and port
* @param endpointUrl The endpoint URL to split up
* @param hostname the target array for hostname. Has to be at least 256 size.
* If an IPv6 address is given, hostname contains e.g.
* '[2001:0db8:85a3::8a2e:0370:7334]'
* @param port set to the port of the url or 0
* @param path pointing to the end of given endpointUrl or to NULL if no
* path given. The starting '/' is NOT included in path
* @return UA_STATUSCODE_BADOUTOFRANGE if url too long,
* UA_STATUSCODE_BADATTRIBUTEIDINVALID if url not starting with
* 'opc.tcp://', UA_STATUSCODE_GOOD on success
*/
UA_StatusCode
UA_EndpointUrl_split(const char *endpointUrl, char *hostname,
UA_UInt16 * port, const char ** path);
/* Convert given byte string to a positive number. Returns the number of valid
* digits. Stops if a non-digit char is found and returns the number of digits
* up to that point. */
size_t
UA_readNumber(UA_Byte *buf, size_t buflen, UA_UInt32 *number);