Client¶
The client implementation allows remote access to all OPC UA services. For convenience, some functionality has been wrapped in high-level abstractions.
However: At this time, the client does not yet contain its own thread or event-driven main-loop, meaning that the client will not perform any actions automatically in the background. This is especially relevant for connection/session management and subscriptions. The user will have to periodically call UA_Client_run_iterate to ensure that asynchronous events are handled, including keeping a secure connection established. See more about asynchronicity and subscriptions.
Client Configuration¶
The client configuration is used for setting connection parameters and additional settings used by the client. The configuration should not be modified after it is passed to a client. Currently, only one client can use a configuration at a time.
Examples for configurations are provided in the /plugins
folder.
The usual usage is as follows:
Create a client configuration with default settings as a starting point
Modifiy the configuration, e.g. modifying the timeout
Instantiate a client with it
After shutdown of the client, clean up the configuration (free memory)
The Tutorials provide a good starting point for this.
struct UA_ClientConfig {
void *clientContext; /* User-defined pointer attached to the client */
UA_Logger *logging; /* Plugin for log output */
/* Response timeout in ms (0 -> no timeout). If the server does not answer a
* request within this time a StatusCode UA_STATUSCODE_BADTIMEOUT is
* returned. This timeout can be overridden for individual requests by
* setting a non-null "timeoutHint" in the request header. */
UA_UInt32 timeout;
/* The description must be internally consistent.
* - The ApplicationUri set in the ApplicationDescription must match the
* URI set in the certificate */
UA_ApplicationDescription clientDescription;
/* The endpoint for the client to connect to.
* Such as "opc.tcp://host:port". */
UA_String endpointUrl;
Connection configuration¶
The following configuration elements reduce the “degrees of freedom” the client has when connecting to a server. If no connection can be made under these restrictions, then the connection will abort with an error message.
UA_ExtensionObject userIdentityToken; /* Configured User-Identity Token */
UA_MessageSecurityMode securityMode; /* None, Sign, SignAndEncrypt. The
* default is invalid. This indicates
* the client to select any matching
* endpoint. */
UA_String securityPolicyUri; /* SecurityPolicy for the SecureChannel. An
* empty string indicates the client to select
* any matching SecurityPolicy. */
UA_Boolean noSession; /* Only open a SecureChannel, but no Session */
UA_Boolean noReconnect; /* Don't reconnect SecureChannel when the connection
* is lost without explicitly closing. */
UA_Boolean noNewSession; /* Don't automatically create a new Session when
* the intial one is lost. Instead abort the
* connection when the Session is lost. */
If either endpoint or userTokenPolicy has been set (at least one non-zero byte in either structure), then the selected Endpoint and UserTokenPolicy overwrite the settings in the basic connection configuration. The userTokenPolicy array in the EndpointDescription is ignored. The selected userTokenPolicy is set in the dedicated configuration field.
If the advanced configuration is not set, the client will write to it the selected Endpoint and UserTokenPolicy during GetEndpoints.
The information in the advanced configuration is used during reconnect when the SecureChannel was broken.
UA_EndpointDescription endpoint;
UA_UserTokenPolicy userTokenPolicy;
If the EndpointDescription has not been defined, the ApplicationURI constrains the servers considered in the FindServers service and the Endpoints considered in the GetEndpoints service.
If empty the applicationURI is not used to filter.
UA_String applicationUri;
Custom Data Types¶
The following is a linked list of arrays with custom data types. All data types that are accessible from here are automatically considered for the decoding of received messages. Custom data types are not cleaned up together with the configuration. So it is possible to allocate them on ROM.
See the section on Generic Type Handling. Examples for working with custom
data types are provided in /examples/custom_datatype/
.
const UA_DataTypeArray *customDataTypes;
Advanced Client Configuration¶
UA_UInt32 secureChannelLifeTime; /* Lifetime in ms (then the channel needs
to be renewed) */
UA_UInt32 requestedSessionTimeout; /* Session timeout in ms */
UA_ConnectionConfig localConnectionConfig;
UA_UInt32 connectivityCheckInterval; /* Connectivity check interval in ms.
* 0 = background task disabled */
/* EventLoop */
UA_EventLoop *eventLoop;
UA_Boolean externalEventLoop; /* The EventLoop is not deleted with the config */
/* Available SecurityPolicies */
size_t securityPoliciesSize;
UA_SecurityPolicy *securityPolicies;
/* Certificate Verification Plugin */
UA_CertificateVerification certificateVerification;
/* Available SecurityPolicies for Authentication. The policy defined by the
* AccessControl is selected. If no policy is defined, the policy of the
* secure channel is selected.*/
size_t authSecurityPoliciesSize;
UA_SecurityPolicy *authSecurityPolicies;
/* SecurityPolicyUri for the Authentication. */
UA_String authSecurityPolicyUri;
/* Callback for state changes. The client state is differentated into the
* SecureChannel state and the Session state. The connectStatus is set if
* the client connection (including reconnects) has failed and the client
* has to "give up". If the connectStatus is not set, the client still has
* hope to connect or recover. */
void (*stateCallback)(UA_Client *client,
UA_SecureChannelState channelState,
UA_SessionState sessionState,
UA_StatusCode connectStatus);
/* When connectivityCheckInterval is greater than 0, every
* connectivityCheckInterval (in ms), an async read request is performed on
* the server. inactivityCallback is called when the client receive no
* response for this read request The connection can be closed, this in an
* attempt to recreate a healthy connection. */
void (*inactivityCallback)(UA_Client *client);
/* Number of PublishResponse queued up in the server */
UA_UInt16 outStandingPublishRequests;
/* If the client does not receive a PublishResponse after the defined delay
* of ``(sub->publishingInterval * sub->maxKeepAliveCount) +
* client->config.timeout)``, then subscriptionInactivityCallback is called
* for the subscription.. */
void (*subscriptionInactivityCallback)(UA_Client *client,
UA_UInt32 subscriptionId,
void *subContext);
/* Session config */
UA_String sessionName;
UA_LocaleId *sessionLocaleIds;
size_t sessionLocaleIdsSize;
#ifdef UA_ENABLE_ENCRYPTION
/* If the private key is in PEM format and password protected, this callback
* is called during initialization to get the password to decrypt the
* private key. The memory containing the password is freed by the client
* after use. The callback should be set early, other parts of the client
* config setup may depend on it. */
UA_StatusCode (*privateKeyPasswordCallback)(UA_ClientConfig *cc,
UA_ByteString *password);
#endif
};
@brief It makes a partial deep copy of the clientconfig. It makes a shallow copies of the plugins (logger, eventloop, securitypolicy).
NOTE: It makes a shallow copy of all the plugins from source to destination. Therefore calling _clear on the dst object will also delete the plugins in src object.
UA_StatusCode
UA_ClientConfig_copy(UA_ClientConfig const *src, UA_ClientConfig *dst);
@brief It cleans the client config and frees the pointer.
void
UA_ClientConfig_delete(UA_ClientConfig *config);
@brief It cleans the client config and deletes the plugins, whereas _copy makes a shallow copy of the plugins.
void
UA_ClientConfig_clear(UA_ClientConfig *config);
/* Configure Username/Password for the Session authentication. Also see
* UA_ClientConfig_setAuthenticationCert for x509-based authentication, which is
* implemented as a plugin (as it can be based on different crypto
* libraries). */
static UA_INLINE UA_StatusCode
UA_ClientConfig_setAuthenticationUsername(UA_ClientConfig *config,
const char *username,
const char *password) {
UA_UserNameIdentityToken* identityToken = UA_UserNameIdentityToken_new();
if(!identityToken)
return UA_STATUSCODE_BADOUTOFMEMORY;
identityToken->userName = UA_STRING_ALLOC(username);
identityToken->password = UA_STRING_ALLOC(password);
UA_ExtensionObject_clear(&config->userIdentityToken);
UA_ExtensionObject_setValue(&config->userIdentityToken, identityToken,
&UA_TYPES[UA_TYPES_USERNAMEIDENTITYTOKEN]);
return UA_STATUSCODE_GOOD;
}
Client Lifecycle¶
/* Create a new client with a default configuration that adds plugins for
* networking, security, logging and so on. See `client_config_default.h` for
* more detailed options.
*
* The default configuration can be used as the starting point to adjust the
* client configuration to individual needs. UA_Client_new is implemented in the
* /plugins folder under the CC0 license. Furthermore the client confiugration
* only uses the public server API.
*
* @return Returns the configured client or NULL if an error occurs. */
UA_Client * UA_Client_new(void);
/* Creates a new client. Moves the config into the client with a shallow copy.
* The config content is cleared together with the client. */
UA_Client *
UA_Client_newWithConfig(const UA_ClientConfig *config);
/* Returns the current state. All arguments except ``client`` can be NULL. */
void UA_THREADSAFE
UA_Client_getState(UA_Client *client,
UA_SecureChannelState *channelState,
UA_SessionState *sessionState,
UA_StatusCode *connectStatus);
/* Get the client configuration */
UA_ClientConfig *
UA_Client_getConfig(UA_Client *client);
/* Get the client context */
static UA_INLINE void *
UA_Client_getContext(UA_Client *client) {
return UA_Client_getConfig(client)->clientContext; /* Cannot fail */
}
/* (Disconnect and) delete the client */
void
UA_Client_delete(UA_Client *client);
Connection Attrbiutes¶
Besides the client configuration, some attributes of the connection are defined only at runtime. For example the choice of SecurityPolicy or the ApplicationDescripton from the server. This API allows to access such connection attributes.
The currently defined connection attributes are:
0:serverDescription [UA_ApplicationDescription]: Server description
0:securityPolicyUri [UA_String]: Uri of the SecurityPolicy used
0:securityMode [UA_MessageSecurityMode]: SecurityMode of the SecureChannel
/* Returns a shallow copy of the attribute. Don't _clear or _delete the value
* variant. Don't use the value after returning the control flow to the client.
* Also don't use this in a multi-threaded application. */
UA_StatusCode
UA_Client_getConnectionAttribute(UA_Client *client, const UA_QualifiedName key,
UA_Variant *outValue);
/* Return a deep copy of the attribute */
UA_StatusCode UA_THREADSAFE
UA_Client_getConnectionAttributeCopy(UA_Client *client, const UA_QualifiedName key,
UA_Variant *outValue);
/* Returns NULL if the attribute is not defined or not a scalar or not of the
* right datatype. Otherwise a shallow copy of the scalar value is created at
* the target location of the void pointer. Hence don't use this in a
* multi-threaded application. */
UA_StatusCode
UA_Client_getConnectionAttribute_scalar(UA_Client *client,
const UA_QualifiedName key,
const UA_DataType *type,
void *outValue);
Connect to a Server¶
Once a client is connected to an endpointUrl, it is not possible to switch to another server. A new client has to be created for that.
Once a connection is established, the client keeps the connection open and reconnects if necessary.
If the connection fails unrecoverably (state->connectStatus is set to an error), the client is no longer usable. Create a new client if required.
/* Connect with the client configuration. For the async connection, finish
* connecting via UA_Client_run_iterate (or manually running a configured
* external EventLoop). */
UA_StatusCode UA_THREADSAFE
__UA_Client_connect(UA_Client *client, UA_Boolean async);
/* Connect to the server. First a SecureChannel is opened, then a Session. The
* client configuration restricts the SecureChannel selection and contains the
* UserIdentityToken for the Session.
*
* @param client to use
* @param endpointURL to connect (for example "opc.tcp://localhost:4840")
* @return Indicates whether the operation succeeded or returns an error code */
static UA_INLINE UA_StatusCode
UA_Client_connect(UA_Client *client, const char *endpointUrl) {
/* Update the configuration */
UA_ClientConfig *cc = UA_Client_getConfig(client);
cc->noSession = false; /* Open a Session */
UA_String_clear(&cc->endpointUrl);
cc->endpointUrl = UA_STRING_ALLOC(endpointUrl);
/* Connect */
return __UA_Client_connect(client, false);
}
/* Connect async (non-blocking) to the server. After initiating the connection,
* call UA_Client_run_iterate repeatedly until the connection is fully
* established. You can set a callback to client->config.stateCallback to be
* notified when the connection status changes. Or use UA_Client_getState to get
* the state manually. */
static UA_INLINE UA_StatusCode
UA_Client_connectAsync(UA_Client *client, const char *endpointUrl) {
/* Update the configuration */
UA_ClientConfig *cc = UA_Client_getConfig(client);
cc->noSession = false; /* Open a Session */
UA_String_clear(&cc->endpointUrl);
cc->endpointUrl = UA_STRING_ALLOC(endpointUrl);
/* Connect */
return __UA_Client_connect(client, true);
}
/* Connect to the server without creating a session
*
* @param client to use
* @param endpointURL to connect (for example "opc.tcp://localhost:4840")
* @return Indicates whether the operation succeeded or returns an error code */
static UA_INLINE UA_StatusCode
UA_Client_connectSecureChannel(UA_Client *client, const char *endpointUrl) {
/* Update the configuration */
UA_ClientConfig *cc = UA_Client_getConfig(client);
cc->noSession = true; /* Don't open a Session */
UA_String_clear(&cc->endpointUrl);
cc->endpointUrl = UA_STRING_ALLOC(endpointUrl);
/* Connect */
return __UA_Client_connect(client, false);
}
/* Connect async (non-blocking) only the SecureChannel */
static UA_INLINE UA_StatusCode
UA_Client_connectSecureChannelAsync(UA_Client *client, const char *endpointUrl) {
/* Update the configuration */
UA_ClientConfig *cc = UA_Client_getConfig(client);
cc->noSession = true; /* Don't open a Session */
UA_String_clear(&cc->endpointUrl);
cc->endpointUrl = UA_STRING_ALLOC(endpointUrl);
/* Connect */
return __UA_Client_connect(client, false);
}
/* Connect to the server and create+activate a Session with the given username
* and password. This first set the UserIdentityToken in the client config and
* then calls the regular connect method. */
static UA_INLINE UA_StatusCode
UA_Client_connectUsername(UA_Client *client, const char *endpointUrl,
const char *username, const char *password) {
/* Set the user identity token */
UA_ClientConfig *cc = UA_Client_getConfig(client);
UA_StatusCode res =
UA_ClientConfig_setAuthenticationUsername(cc, username, password);
if(res != UA_STATUSCODE_GOOD)
return res;
/* Connect */
return UA_Client_connect(client, endpointUrl);
}
/* Sets up a listening socket for incoming reverse connect requests by OPC UA
* servers. After the first server has connected, the listening socket is
* removed. The client state callback is also used for reverse connect. An
* implementation could for example issue a new call to
* UA_Client_startListeningForReverseConnect after the server has closed the
* connection. If the client is connected to any server while
* UA_Client_startListeningForReverseConnect is called, the connection will be
* closed.
*
* The reverse connect is closed by calling the standard disconnect functions
* like for a "normal" connection that was initiated by the client. Calling one
* of the connect methods will also close the listening socket and the
* connection to the remote server. */
UA_StatusCode
UA_Client_startListeningForReverseConnect(
UA_Client *client, const UA_String *listenHostnames,
size_t listenHostnamesLength, UA_UInt16 port);
/* Disconnect and close a connection to the selected server. Disconnection is
* always performed async (without blocking). */
UA_StatusCode UA_THREADSAFE
UA_Client_disconnect(UA_Client *client);
/* Disconnect async. Run UA_Client_run_iterate until the callback notifies that
* all connections are closed. */
UA_StatusCode UA_THREADSAFE
UA_Client_disconnectAsync(UA_Client *client);
/* Disconnect the SecureChannel but keep the Session intact (if it exists). */
UA_StatusCode UA_THREADSAFE
UA_Client_disconnectSecureChannel(UA_Client *client);
/* Disconnect the SecureChannel but keep the Session intact (if it exists). This
* is an async operation. Iterate the client until the SecureChannel was fully
* cleaned up. */
UA_StatusCode UA_THREADSAFE
UA_Client_disconnectSecureChannelAsync(UA_Client *client);
/* Get the AuthenticationToken and ServerNonce required to activate the current
* Session on a different SecureChannel. */
UA_StatusCode UA_THREADSAFE
UA_Client_getSessionAuthenticationToken(
UA_Client *client, UA_NodeId *authenticationToken, UA_ByteString *serverNonce);
/* Re-activate the current session. A change of prefered locales can be done by
* updating the client configuration. */
UA_StatusCode UA_THREADSAFE
UA_Client_activateCurrentSession(UA_Client *client);
/* Async version of UA_Client_activateCurrentSession */
UA_StatusCode UA_THREADSAFE
UA_Client_activateCurrentSessionAsync(UA_Client *client);
/* Activate an already created Session. This allows a Session to be transferred
* from a different client instance. The AuthenticationToken and ServerNonce
* must be provided for this. Both can be retrieved for an activated Session
* with UA_Client_getSessionAuthenticationToken.
*
* The UserIdentityToken used for authentication must be identical to the
* original activation of the Session. The UserIdentityToken is set in the
* client configuration.
*
* Note the noNewSession option if there should not be a new Session
* automatically created when this one closes. */
UA_StatusCode UA_THREADSAFE
UA_Client_activateSession(UA_Client *client,
const UA_NodeId authenticationToken,
const UA_ByteString serverNonce);
/* Async version of UA_Client_activateSession */
UA_StatusCode UA_THREADSAFE
UA_Client_activateSessionAsync(UA_Client *client,
const UA_NodeId authenticationToken,
const UA_ByteString serverNonce);
Discovery¶
/* Gets a list of endpoints of a server
*
* @param client to use. Must be connected to the same endpoint given in
* serverUrl or otherwise in disconnected state.
* @param serverUrl url to connect (for example "opc.tcp://localhost:4840")
* @param endpointDescriptionsSize size of the array of endpoint descriptions
* @param endpointDescriptions array of endpoint descriptions that is allocated
* by the function (you need to free manually)
* @return Indicates whether the operation succeeded or returns an error code */
UA_StatusCode UA_THREADSAFE
UA_Client_getEndpoints(UA_Client *client, const char *serverUrl,
size_t* endpointDescriptionsSize,
UA_EndpointDescription** endpointDescriptions);
/* Gets a list of all registered servers at the given server.
*
* You can pass an optional filter for serverUris. If the given server is not
* registered, an empty array will be returned. If the server is registered,
* only that application description will be returned.
*
* Additionally you can optionally indicate which locale you want for the server
* name in the returned application description. The array indicates the order
* of preference. A server may have localized names.
*
* @param client to use. Must be connected to the same endpoint given in
* serverUrl or otherwise in disconnected state.
* @param serverUrl url to connect (for example "opc.tcp://localhost:4840")
* @param serverUrisSize Optional filter for specific server uris
* @param serverUris Optional filter for specific server uris
* @param localeIdsSize Optional indication which locale you prefer
* @param localeIds Optional indication which locale you prefer
* @param registeredServersSize size of returned array, i.e., number of
* found/registered servers
* @param registeredServers array containing found/registered servers
* @return Indicates whether the operation succeeded or returns an error code */
UA_StatusCode UA_THREADSAFE
UA_Client_findServers(UA_Client *client, const char *serverUrl,
size_t serverUrisSize, UA_String *serverUris,
size_t localeIdsSize, UA_String *localeIds,
size_t *registeredServersSize,
UA_ApplicationDescription **registeredServers);
/* Get a list of all known server in the network. Only supported by LDS servers.
*
* @param client to use. Must be connected to the same endpoint given in
* serverUrl or otherwise in disconnected state.
* @param serverUrl url to connect (for example "opc.tcp://localhost:4840")
* @param startingRecordId optional. Only return the records with an ID higher
* or equal the given. Can be used for pagination to only get a subset of
* the full list
* @param maxRecordsToReturn optional. Only return this number of records
* @param serverCapabilityFilterSize optional. Filter the returned list to only
* get servers with given capabilities, e.g. "LDS"
* @param serverCapabilityFilter optional. Filter the returned list to only get
* servers with given capabilities, e.g. "LDS"
* @param serverOnNetworkSize size of returned array, i.e., number of
* known/registered servers
* @param serverOnNetwork array containing known/registered servers
* @return Indicates whether the operation succeeded or returns an error code */
UA_StatusCode UA_THREADSAFE
UA_Client_findServersOnNetwork(UA_Client *client, const char *serverUrl,
UA_UInt32 startingRecordId,
UA_UInt32 maxRecordsToReturn,
size_t serverCapabilityFilterSize,
UA_String *serverCapabilityFilter,
size_t *serverOnNetworkSize,
UA_ServerOnNetwork **serverOnNetwork);
Services¶
The raw OPC UA services are exposed to the client. But most of the time, it
is better to use the convenience functions from ua_client_highlevel.h
that wrap the raw services.
/* Don't use this function. Use the type versions below instead. */
void UA_THREADSAFE
__UA_Client_Service(UA_Client *client, const void *request,
const UA_DataType *requestType, void *response,
const UA_DataType *responseType);
/*
* Attribute Service Set
* ^^^^^^^^^^^^^^^^^^^^^ */
static UA_INLINE UA_THREADSAFE UA_ReadResponse
UA_Client_Service_read(UA_Client *client, const UA_ReadRequest request) {
UA_ReadResponse response;
__UA_Client_Service(client, &request, &UA_TYPES[UA_TYPES_READREQUEST],
&response, &UA_TYPES[UA_TYPES_READRESPONSE]);
return response;
}
static UA_INLINE UA_THREADSAFE UA_WriteResponse
UA_Client_Service_write(UA_Client *client, const UA_WriteRequest request) {
UA_WriteResponse response;
__UA_Client_Service(client, &request, &UA_TYPES[UA_TYPES_WRITEREQUEST],
&response, &UA_TYPES[UA_TYPES_WRITERESPONSE]);
return response;
}
/*
* Historical Access Service Set
* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ */
static UA_INLINE UA_THREADSAFE UA_HistoryReadResponse
UA_Client_Service_historyRead(UA_Client *client,
const UA_HistoryReadRequest request) {
UA_HistoryReadResponse response;
__UA_Client_Service(
client, &request, &UA_TYPES[UA_TYPES_HISTORYREADREQUEST],
&response, &UA_TYPES[UA_TYPES_HISTORYREADRESPONSE]);
return response;
}
static UA_INLINE UA_THREADSAFE UA_HistoryUpdateResponse
UA_Client_Service_historyUpdate(UA_Client *client,
const UA_HistoryUpdateRequest request) {
UA_HistoryUpdateResponse response;
__UA_Client_Service(
client, &request, &UA_TYPES[UA_TYPES_HISTORYUPDATEREQUEST],
&response, &UA_TYPES[UA_TYPES_HISTORYUPDATERESPONSE]);
return response;
}
/*
* Method Service Set
* ^^^^^^^^^^^^^^^^^^ */
static UA_INLINE UA_THREADSAFE UA_CallResponse
UA_Client_Service_call(UA_Client *client,
const UA_CallRequest request) {
UA_CallResponse response;
__UA_Client_Service(
client, &request, &UA_TYPES[UA_TYPES_CALLREQUEST],
&response, &UA_TYPES[UA_TYPES_CALLRESPONSE]);
return response;
}
/*
* NodeManagement Service Set
* ^^^^^^^^^^^^^^^^^^^^^^^^^^ */
static UA_INLINE UA_THREADSAFE UA_AddNodesResponse
UA_Client_Service_addNodes(UA_Client *client,
const UA_AddNodesRequest request) {
UA_AddNodesResponse response;
__UA_Client_Service(
client, &request, &UA_TYPES[UA_TYPES_ADDNODESREQUEST],
&response, &UA_TYPES[UA_TYPES_ADDNODESRESPONSE]);
return response;
}
static UA_INLINE UA_THREADSAFE UA_AddReferencesResponse
UA_Client_Service_addReferences(UA_Client *client,
const UA_AddReferencesRequest request) {
UA_AddReferencesResponse response;
__UA_Client_Service(
client, &request, &UA_TYPES[UA_TYPES_ADDREFERENCESREQUEST],
&response, &UA_TYPES[UA_TYPES_ADDREFERENCESRESPONSE]);
return response;
}
static UA_INLINE UA_THREADSAFE UA_DeleteNodesResponse
UA_Client_Service_deleteNodes(UA_Client *client,
const UA_DeleteNodesRequest request) {
UA_DeleteNodesResponse response;
__UA_Client_Service(
client, &request, &UA_TYPES[UA_TYPES_DELETENODESREQUEST],
&response, &UA_TYPES[UA_TYPES_DELETENODESRESPONSE]);
return response;
}
static UA_INLINE UA_THREADSAFE UA_DeleteReferencesResponse
UA_Client_Service_deleteReferences(
UA_Client *client, const UA_DeleteReferencesRequest request) {
UA_DeleteReferencesResponse response;
__UA_Client_Service(
client, &request, &UA_TYPES[UA_TYPES_DELETEREFERENCESREQUEST],
&response, &UA_TYPES[UA_TYPES_DELETEREFERENCESRESPONSE]);
return response;
}
/*
* View Service Set
* ^^^^^^^^^^^^^^^^ */
static UA_INLINE UA_THREADSAFE UA_BrowseResponse
UA_Client_Service_browse(UA_Client *client,
const UA_BrowseRequest request) {
UA_BrowseResponse response;
__UA_Client_Service(
client, &request, &UA_TYPES[UA_TYPES_BROWSEREQUEST],
&response, &UA_TYPES[UA_TYPES_BROWSERESPONSE]);
return response;
}
static UA_INLINE UA_THREADSAFE UA_BrowseNextResponse
UA_Client_Service_browseNext(UA_Client *client,
const UA_BrowseNextRequest request) {
UA_BrowseNextResponse response;
__UA_Client_Service(
client, &request, &UA_TYPES[UA_TYPES_BROWSENEXTREQUEST],
&response, &UA_TYPES[UA_TYPES_BROWSENEXTRESPONSE]);
return response;
}
static UA_INLINE UA_THREADSAFE UA_TranslateBrowsePathsToNodeIdsResponse
UA_Client_Service_translateBrowsePathsToNodeIds(
UA_Client *client,
const UA_TranslateBrowsePathsToNodeIdsRequest request) {
UA_TranslateBrowsePathsToNodeIdsResponse response;
__UA_Client_Service(
client, &request,
&UA_TYPES[UA_TYPES_TRANSLATEBROWSEPATHSTONODEIDSREQUEST],
&response,
&UA_TYPES[UA_TYPES_TRANSLATEBROWSEPATHSTONODEIDSRESPONSE]);
return response;
}
static UA_INLINE UA_THREADSAFE UA_RegisterNodesResponse
UA_Client_Service_registerNodes(UA_Client *client,
const UA_RegisterNodesRequest request) {
UA_RegisterNodesResponse response;
__UA_Client_Service(
client, &request, &UA_TYPES[UA_TYPES_REGISTERNODESREQUEST],
&response, &UA_TYPES[UA_TYPES_REGISTERNODESRESPONSE]);
return response;
}
static UA_INLINE UA_THREADSAFE UA_UnregisterNodesResponse
UA_Client_Service_unregisterNodes(
UA_Client *client, const UA_UnregisterNodesRequest request) {
UA_UnregisterNodesResponse response;
__UA_Client_Service(
client, &request, &UA_TYPES[UA_TYPES_UNREGISTERNODESREQUEST],
&response, &UA_TYPES[UA_TYPES_UNREGISTERNODESRESPONSE]);
return response;
}
/*
* Query Service Set
* ^^^^^^^^^^^^^^^^^ */
#ifdef UA_ENABLE_QUERY
static UA_INLINE UA_THREADSAFE UA_QueryFirstResponse
UA_Client_Service_queryFirst(UA_Client *client,
const UA_QueryFirstRequest request) {
UA_QueryFirstResponse response;
__UA_Client_Service(
client, &request, &UA_TYPES[UA_TYPES_QUERYFIRSTREQUEST],
&response, &UA_TYPES[UA_TYPES_QUERYFIRSTRESPONSE]);
return response;
}
static UA_INLINE UA_THREADSAFE UA_QueryNextResponse
UA_Client_Service_queryNext(UA_Client *client,
const UA_QueryNextRequest request) {
UA_QueryNextResponse response;
__UA_Client_Service(
client, &request, &UA_TYPES[UA_TYPES_QUERYFIRSTREQUEST],
&response, &UA_TYPES[UA_TYPES_QUERYFIRSTRESPONSE]);
return response;
}
#endif
Asynchronous Services¶
All OPC UA services are asynchronous in nature. So several service calls can be made without waiting for the individual responses. Depending on the server’s priorities responses may come in a different ordering than sent. Use the typed wrappers for async service requests instead of __UA_Client_AsyncService directly. See Async Services. However, the general mechanism of async service calls is explained here.
Connection and session management are performed in UA_Client_run_iterate, so to keep a connection healthy any client needs to consider how and when it is appropriate to do the call. This is especially true for the periodic renewal of a SecureChannel’s SecurityToken which is designed to have a limited lifetime and will invalidate the connection if not renewed.
We say that an async service call has been dispatched once __UA_Client_AsyncService returns UA_STATUSCODE_GOOD. If there is an error after an async service has been dispatched, the callback is called with an “empty” response where the StatusCode has been set accordingly. This is also done if the client is shutting down and the list of dispatched async services is emptied.
The StatusCode received when the client is shutting down is UA_STATUSCODE_BADSHUTDOWN. The StatusCode received when the client doesn’t receive response after the specified in config->timeout (can be overridden via the “timeoutHint” in the request header) is UA_STATUSCODE_BADTIMEOUT.
The userdata and requestId arguments can be NULL. The (optional) requestId output can be used to cancel the service while it is still pending. The requestId is unique for each service request. Alternatively the requestHandle can be manually set (non necessarily unique) in the request header for full service call. This can be used to cancel all outstanding requests using that handle together. Note that the client will auto-generate a requestHandle >100,000 if none is defined. Avoid these when manually setting a requetHandle in the requestHeader to avoid clashes.
typedef void
(*UA_ClientAsyncServiceCallback)(UA_Client *client, void *userdata,
UA_UInt32 requestId, void *response);
UA_StatusCode UA_THREADSAFE
__UA_Client_AsyncService(UA_Client *client, const void *request,
const UA_DataType *requestType,
UA_ClientAsyncServiceCallback callback,
const UA_DataType *responseType,
void *userdata, UA_UInt32 *requestId);
/* Cancel all dispatched requests with the given requestHandle.
* The number if cancelled requests is returned by the server.
* The output argument cancelCount is not set if NULL. */
UA_THREADSAFE UA_StatusCode
UA_Client_cancelByRequestHandle(UA_Client *client, UA_UInt32 requestHandle,
UA_UInt32 *cancelCount);
/* Map the requestId to the requestHandle used for that request and call the
* Cancel service for that requestHandle. */
UA_THREADSAFE UA_StatusCode
UA_Client_cancelByRequestId(UA_Client *client, UA_UInt32 requestId,
UA_UInt32 *cancelCount);
/* Set new userdata and callback for an existing request.
*
* @param client Pointer to the UA_Client
* @param requestId RequestId of the request, which was returned by
* __UA_Client_AsyncService before
* @param userdata The new userdata
* @param callback The new callback
* @return UA_StatusCode UA_STATUSCODE_GOOD on success
* UA_STATUSCODE_BADNOTFOUND when no request with requestId is found. */
UA_StatusCode UA_THREADSAFE
UA_Client_modifyAsyncCallback(UA_Client *client, UA_UInt32 requestId,
void *userdata, UA_ClientAsyncServiceCallback callback);
/* Listen on the network and process arriving asynchronous responses in the
* background. Internal housekeeping, renewal of SecureChannels and subscription
* management is done as well. */
UA_StatusCode UA_THREADSAFE
UA_Client_run_iterate(UA_Client *client, UA_UInt32 timeout);
/* Force the manual renewal of the SecureChannel. This is useful to renew the
* SecureChannel during a downtime when no time-critical operations are
* performed. This method is asynchronous. The renewal is triggered (the OPN
* message is sent) but not completed. The OPN response is handled with
* ``UA_Client_run_iterate`` or a synchronous service-call operation.
*
* @return The return value is UA_STATUSCODE_GOODCALLAGAIN if the SecureChannel
* has not elapsed at least 75% of its lifetime. Otherwise the
* ``connectStatus`` is returned. */
UA_StatusCode UA_THREADSAFE
UA_Client_renewSecureChannel(UA_Client *client);
Timed Callbacks¶
Repeated callbacks can be attached to a client and will be executed in the defined interval.
typedef void (*UA_ClientCallback)(UA_Client *client, void *data);
/* Add a callback for execution at a specified time. If the indicated time lies
* in the past, then the callback is executed at the next iteration of the
* server's main loop.
*
* @param client The client object.
* @param callback The callback that shall be added.
* @param data Data that is forwarded to the callback.
* @param date The timestamp for the execution time.
* @param callbackId Set to the identifier of the repeated callback. This can
* be used to cancel the callback later on. If the pointer is null, the
* identifier is not set.
* @return Upon success, UA_STATUSCODE_GOOD is returned. An error code
* otherwise. */
UA_StatusCode UA_THREADSAFE
UA_Client_addTimedCallback(UA_Client *client, UA_ClientCallback callback,
void *data, UA_DateTime date, UA_UInt64 *callbackId);
/* Add a callback for cyclic repetition to the client.
*
* @param client The client object.
* @param callback The callback that shall be added.
* @param data Data that is forwarded to the callback.
* @param interval_ms The callback shall be repeatedly executed with the given
* interval (in ms). The interval must be positive. The first execution
* occurs at now() + interval at the latest.
* @param callbackId Set to the identifier of the repeated callback. This can
* be used to cancel the callback later on. If the pointer is null, the
* identifier is not set.
* @return Upon success, UA_STATUSCODE_GOOD is returned. An error code
* otherwise. */
UA_StatusCode UA_THREADSAFE
UA_Client_addRepeatedCallback(UA_Client *client, UA_ClientCallback callback,
void *data, UA_Double interval_ms,
UA_UInt64 *callbackId);
UA_StatusCode UA_THREADSAFE
UA_Client_changeRepeatedCallbackInterval(UA_Client *client,
UA_UInt64 callbackId,
UA_Double interval_ms);
void UA_THREADSAFE
UA_Client_removeCallback(UA_Client *client, UA_UInt64 callbackId);
#define UA_Client_removeRepeatedCallback(server, callbackId) \
UA_Client_removeCallback(server, callbackId);
Client Utility Functions¶
/* Lookup a datatype by its NodeId. Takes the custom types in the client
* configuration into account. Return NULL if none found. */
const UA_DataType *
UA_Client_findDataType(UA_Client *client, const UA_NodeId *typeId);